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Idea- Gambled Items

 
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Ashlyn



Joined: 20 Oct 2006
Posts: 291

PostPosted: Tue Apr 30, 2024 2:54 pm    Post subject: Idea- Gambled Items

Ever spent 3k relics or 200k gold trying to get a specific suffix on a gambled item because its what you specifically needed, only to get a billion useless items?

My idea would to be able to denote what prefix we want. For example: "buy ring earthen relics"

There would still be randomness as to the stats within the allowable parameters, but it would take a lot of the frustration out of trying to get what you actually need. Thoughts?
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Merlandox



Joined: 31 Mar 2016
Posts: 264

PostPosted: Tue Apr 30, 2024 11:33 pm    Post subject:

No pity mechanic. Can't get it, farm more. Pity system is for the weak!
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Merlandox



Joined: 31 Mar 2016
Posts: 264

PostPosted: Tue Apr 30, 2024 11:38 pm    Post subject:

By the way, 2k relic and 200k is peanuts. My characters farm am average of almost 2 million gold per character not even counting relics. And fyi, i dont script farm. This allows to Gamble what i require and have a second million in the bank in case i need it.
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10368
Location: 0x0000

PostPosted: Thu Jun 13, 2024 9:49 am    Post subject:

Ashlyn you are talking about imbue, which was removed from the game.

I think the way we could do this in a more balanced way is to have a player gamble their earthen item first, so that +hp is decided, and then do something ( I guess we could call it imbueing) to try to reroll the other attributes without modifying the hp thats already rolled. Just make it max 3 tries or make it cost exponentially more gold per reroll or something. Also, this could easily apply to every prefix. I wouldnt mind anyone trying to reroll a decent savebreak to get a better -hp or a +dex or whatever. as long as you can end up worse off too
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