Orithen the Grand Hierophant of the Forest > Ye Olde Graveyard > Abandoned Realms Forums
Orithen created on 20th of May 2020, and is dead and gone (27 years old, 144 hours, 6 months lifetime)

Title: the Grand Hierophant of the Forest
Gender: Male
Level: 50
Class: dwarf druid

Background history:

  1. Birthright - posted at 2020-05-23 20:26:24
Birthright
Orithen was the first-born son of Orithar, an esteemed captain of the Bloodbeard berserker clan of Grimforge. The baby was strong and healthy, hopes for him were high. And yet as every other lad found the fire of his rage -- whether triggered by pain, a memory, or even the sight of a squirrel Orithen Bloodbeard remained steady-headed, even-keeled, and unable to enter the blood frenzy of his kin. Some elders suggested that the boy should be trained in the priestly service of Odoacer with the girls, even the proud Orithar held onto hope. But when the boy turned fourteen, his father could endure the shame no longer. Orithen was quietly stripped of his family name and sent to live with the druids of the Obsidian Circle, a community living in the forest at the base of the volcano. Orithen took eagerly to the teachings and chores of this new environment, and by sixteen was a trusted initiate of the circle. Orithen learned of the energy that binds all life, feeling its ebb and flow like the slow movement of lava under the mountain. As he opened his eyes and ears to the earth below, he began to sense the dull pains of the world itself, and Orithen finally found his anger.


Description:

The dwarf before you is squat, stout, and strange. Garbed in layers of leather and untreated wood, he is clearly comfortable in the rough, and much more at home in a mud-hole than a fancy bath. His navel-length beard also tells more of a story than the biography of most men. At its ends it the kempt beard of a strong young dwarf, dark and robust, though slightly lopsided from a large burn mark. At the neck, the beard is thick but wild, and bits of twigs and leaves peek out from within the hairy depths. At the chin, lustrous black hairs give way to the wiry gray strands of an older and wiser man. Above the beard, the dwarf's large gray-green eyes shimmer in constant contemplation.


PK stats:

Kills: 7, Deaths: 2 (Ratio: 3.5, Efficiency: 77%)
Pinnacle Kills: 7, Pinnacle Deaths: 1 (Ratio: 7, Efficiency: 87%)

Kills by class:
berserker: 2, ranger: 1, shaman: 2, thief: 2,
Killed by class:


Nemesis: Thodar


Logs mentioning Orithen:

Comments

  1. Wow, four Keepers gone in a month. Guess that answer's Kalist's question on if they should exist.
    1. hamsandwich
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      Yeah.. 4 Keepers just inacted. This one had a solid record too. Ouch.
    2. Ozaru
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      Because the rest of you who make keepers don't fucking play them. Ive been the leader of the cabal twice, promoted people and inducted people so fast and the moment they hit 50 boom inactive. I can only think of Hrimoyan, this invoker who's name escapes me, Jaux and a stone warrior who were pretty active in the entire time this cabal existed. And its not like their aren't people to fight.
    3. BlackWidow
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      Would the invoker be Mishtkah from the HoE?
    4. Arunore
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      just seems like to me people aren't wielding the power they are given
    5. Ozaru
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      Yes that guy made me want to make my first invoker, he was amazing. Still never made one, but damn he was awesome
    6. Erlwith
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      I was activate as Kotzel and Alzuur long before Mish, better records too. Check your facts Ozaru!
    7. Ozaru
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      Player not found
    8. hamsandwich
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      that's cause Erlwith is old school. Those characters are both from like pre 2010 I think
    9. I remember fighting Kotzel and Alzuur, we had some good fights, mostly one sided in your favor too. Mish didn't make the same impression on me.
    10. Erlwith
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      you can find kotzel on the forums if you search the graveyard on the forum (not here on the website) . Alzuur cannot be found though not sure why. My only char with a custom title. so of course he's mia. :( and Nadrin you probably helped me the post with PvP of all the peoples because you are one of the few people who was never. afraid. to fight.
    11. Erlwith
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      most*

      sidebar I'd be willing to bet I battled more of your chars back in those days than anyone else.
    12. Xenyar
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      Mthakik - Avian Ninja - Keepermaster
      One of the few that killed Ygin.
    13. Erlwith
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      to piggy back on xenyar here, there have been some great keepers in my opinion not listed. i think they became less exciting when they were no longer the rare police tho. keepers was at one point my fav cabal. mostly because they kept rares circulating and thus people stayed logged in after fights (i think mostly because they knew they could easily just get those rares back when keepers backs are turned). keepers served a much bigger and better purpose than even justice back then. they made the game as whole more even footed. just people weren't forced to get used to the unforgiving nature of keeper like they were with justice. people just complained enough and eventually it got nerfed.
    14. Bladefury BANNED
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      it should be reverted back, Keepers hunt people wearing to many unique items etc
    15. Rothak
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      I think the most memorable Keeper in my mind was Crisbin. I thought he was great.
    16. It was always fun to fight, and how else was I going to get better? Its why I always go cabaled.
    17. Bladefury BANNED
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      nah there was a werebeast keeper that got the final kill on my very first character. ralox i believe. either way i remember him.
    [reply to Fenlorn]
  2. Phostan [reply]
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    No one really knew what was going on with druids until this guy showed up and spanked anyone he wanted. Fighting him with my Justice was a pain in the dick, and definitely made us re-assess druidic staff avg. weapon damage.
    1. Davairus
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      ^ this
      Every time we do new skills they end up monstrous even AFTER we tried really hard to come up with something we thought kinda sucked so we wouldnt have to end up nerfing it. Then someone comes along and just utterly whups ass. Orithen got the druid healing mana costs nerfed to high hell.
    2. kento
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      Yeahhh, though now druids seem a bit underwhelming as far as both healing AND damage haha. Balancing is hard, but I do think they might need something to give them a bit more oomph again, but I am not sure what that might need to look like yet.
    3. Davairus
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      It'd look like getting good eq.
    4. Erlwith
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      this is not me being snide but maybe you guys could test a little more and brainstorm a little more before these changes? I mean no offense but hearing dav agree with "no one really knew what was going on with druids" when I logged in a few years ago and found druid to be super op. insta awesome weapon, with op pets and super healing. Not sure how stuff like that even gets past the design phase - much less into the active phase. Thief hide was another thing. When returning this summer I actually posted that some of the thief stuff was a little unfair (meanwhile setting up triggers to make me a near invulnerable thief muahaha). A LOT of this stuff is visible but gets ignored when complained about(people cried to heavens about that thief keeper, dav defended, now thieves are nerfe, smh). This goes for nerfs too. I mean there are people complaining now about the shaman head thing (or they were) which, dollars to donuts will sooner or later get nerfed. Why not just leave them with weapon ward? This is not me saying, I think they should have had ward so why did you take it. This is me saying, if you looked more objectively you could see that weapon ward is clearly superior(read fair for both parties) to any version of shaman since they had it removed. Same goes for healers. There is often a will to change without a reason, or an end goal in mind. I to this day can't think of one single class that didn't have a "trump shaman" card vs old shamans post burzuk nerf. I bring ward up mostly because I think it is the most clear and distinct (and recent) example of the point I'm trying to relay. Measure twice, cut once.

      Disclaimer: You guys work very hard and I appreciate all the time you spend on this game, regardless of if im actively playing or not. Just suggesting that time could be spent more tactfully.
    5. Davairus
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      Erlwith, I've already told you why weapon ward doesn't work well as a shaman spell, and I've wrote it at least three times, which suggests you are being hypocritical for saying the imms are ignoring everybody. Its getting pretty hard to keep giving this all benefit of the doubt knowing you are quite active on the boards, reading everything. If you have your eyes open while you "read" the forums you would see there is a "changes you dont like" thread which I created myself (would I make that thread if I didnt want to do anything about disliked changes?). More importantly, there is a patch process which is driven by PLAYER FEEDBACK that you could have simply made a thread in. I would've waited to see if the thread got any traction or not before I attempt to dismiss that right away.

      Communication is everything. On that note, here are some "pro tips" then:

      * Yes, I (and mostly other imms) absolutely do ignore it when people just abuse the bug command to write "headshrinking is super OP reeeeeeee".
      * No, I don't find the logboard comments sections a useful way to debate the game skills since the logboard is fleeting and we move on fast here. Posting it in the logboard makes it into just venting and does not lead to any serious discussion. I can't speak for everybody, but I think most would agree attempting it this way is not showing you really care about issues.
      * Yes, I'll probably be more inclined to try to defend the game's reputation instead of doing anything when you are bitching about the balance into the logboard. I believe the technical term is "getting baited" by , probably because I care more about the game balance than you actually realize, and because I actually DON'T want whimsical changing just because of drama either. I don't want any Imm on the staff to cave to the logboards and nerf shit just because people brigaded complaining.
      * Yes, I'll probably be only too happy to "punch back" especially after being falsely accused. If I am literally getting attacked, of course I am going to get defensive. You must have interesting Thanksgiving family dinners if you think someone getting defensive immediately means they did something wrong. I'd love to be a fly on the wall for that.

      In summary, if you guys can't post threads into the designated areas, that is on you, not me. If you can't communicate your thoughts effectively, you can expect to get frustrated. You can do something about that. I cannot - and I've already tried. There's nothing else I can do about this except keep making it not worth your while until your posts go into the right forum section.


      Now, for hopefully the last 'fing time (said because this is getting frustrating to keep repeating myself, not purely because I am an asshole), weapon ward doesnt work on shamans because they need to watch their groupmates HP and buffs instead of just their own buffs. Mages do a little of that but nobody expects to rely on mages to support buff/heal a group. As a development process, goes, I'm sure it was absolutely not a mistake to remove weapon ward from shamans and see if the class was strong enough to survive without it. It was in fact, the best available option. The shrunken head shield is a a cool, fun, unique skill that is in perfect theme with shamans and has strategy to use that takes a bit of shaman's attention (i.e. it is not purely "wear and forget") without rendering several shaman races unplayable from low wis stat. It leans into them wearing shields instead of trying to get them to juggle two-handers like warriors. In fact, I probably will "nerf" that shield, but it isn't because of the logboard. I had been thinking of giving the shrunken head a "demon's horn" that grows larger whenever the shaman kills mortal players. This would serve the role of solidifying the squishiness of the head and therefore lower the max amount of pus available to that shield, to the point so that eventually it can only take one hit before it explodes, and if you want to know how likely that shield is to pop, you need only look. The END GOAL of this change is that a rampaging mass pk'ing shaman is held accountable for that behavior, while a shaman that is simply in the cleric role would be unaffected (i.e. neither healing their homies or just RP'ing a corrupting influence would get their hands dirty).
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    10. Nothing to see here.
    [reply to Phostan]

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