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Rothak
Joined: 03 Oct 2011 Posts: 257 Location: Japan
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Posted: Fri Oct 21, 2022 1:58 am Post subject: Monks |
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Allow elf/drow for monks for more diversity (specifically for evils). |
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Davairus Implementor
Joined: 16 Jan 2004 Posts: 10368 Location: 0x0000
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Posted: Sun Jan 22, 2023 7:05 pm Post subject: |
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I don't think this actually adds diversity. We have half-elf for a solid fey option, and halfling for higher dex option. if we are going to add races that make little sense then we might as well have minotaur since there's a minotaur in the game and there isn't really a high strength / big monk, other than rolling a human and pick a strength stat. Or shit, why not dwarf monks just for some high con. if diversity is really lacking in monk, there's that. Actually I stopped adding monk races because it became hard to see them doing kung fu without it just seeming ridiculous. |
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Ashlyn
Joined: 20 Oct 2006 Posts: 291
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Posted: Mon Jan 23, 2023 5:30 pm Post subject: |
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Slith monks. You lose kick and double kick but get tail whip and double tail whip. About as close as we get to Pokemon. |
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Davairus Implementor
Joined: 16 Jan 2004 Posts: 10368 Location: 0x0000
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Posted: Tue Jan 31, 2023 8:19 am Post subject: |
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I guess a slith monk would be lightning type, hard countered by dwarf monks (earth type) |
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Thorgoth Immortal
Joined: 16 Oct 2008 Posts: 727
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Posted: Wed Feb 01, 2023 3:51 pm Post subject: |
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The monk lifestyle seems counter intuitive to the culture and personality type of a dwarf, other than the drunken stance lol. Wayyyyyyy too much self discipline for their fiery tempers lmao |
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