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Davairus Implementor
Joined: 16 Jan 2004 Posts: 10368 Location: 0x0000
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Posted: Wed Feb 19, 2020 7:01 am Post subject: |
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The fix for making lairs is live. However instead of doing charge I am going to redo the door damage stuff starting with kick because its still clunky and sucks. and I also want to make sure reboots reapply locks |
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Davairus Implementor
Joined: 16 Jan 2004 Posts: 10368 Location: 0x0000
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Posted: Wed Feb 19, 2020 11:09 am Post subject: |
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Exits: south west hovel]
This small hovel door has moss and vines growing upon it.
kick door
Your kick maims a hovel door!
bwahaha |
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Vanisse Immortal
Joined: 06 Jan 2006 Posts: 2793 Location: inside a tree
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Posted: Wed Feb 19, 2020 4:27 pm Post subject: |
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poor hovel. what did it ever do to you? |
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Davairus Implementor
Joined: 16 Jan 2004 Posts: 10368 Location: 0x0000
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Posted: Mon Feb 24, 2020 12:12 pm Post subject: |
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I've noticed some more people buying lairs since I patched the bug preventing them from being created. Thanks for showing interest.
So, right now we have all the OLC stuff we needed to do door durability properly, which was the worst part, so expect this to be finalized in the next couple days and then from there we'll need to do upgrades, repairs, scouts, turrets and maybe look into making the lair moveable e.g. create your own caravan which people can enter and you drive them around. It honestly doesnt look too difficult at this point |
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Davairus Implementor
Joined: 16 Jan 2004 Posts: 10368 Location: 0x0000
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Posted: Wed Mar 04, 2020 10:37 am Post subject: |
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Sorry for the delays. I've been addressing some other bugs, like bards being able to use boons. Realistic damage has been added now. We are going to add charge and exploding zombies to the list of things that break doors. I'll be adding some more reasonable hp to the existing hovel doors as I don't think "two kicks" is really very appropriate, even for a fresh un-upgraded door. You need to work harder than that. Please let me know if you want me to add another skill to damage doors with. |
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Davairus Implementor
Joined: 16 Jan 2004 Posts: 10368 Location: 0x0000
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Posted: Thu Mar 05, 2020 9:54 am Post subject: |
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You channel forbidden energies into a zombie of Rin the elderly scribe.
A zombie of Rin the elderly scribe's === OBLITERATES === a hovel door!
A hovel door looks worse for wear.
A zombie of Rin the elderly scribe's ear is ripped off of his head.
A zombie of Rin the elderly scribe's body disintegrates into dust.
A zombie of Rin the elderly scribe stops following you.
yes this is a thing in AR |
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Vanisse Immortal
Joined: 06 Jan 2006 Posts: 2793 Location: inside a tree
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Posted: Thu Mar 05, 2020 6:03 pm Post subject: |
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is it missing a word there?
"A zombie of Rin the elderly scribe's [something] === OBLITERATES === a hovel door!" |
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Davairus Implementor
Joined: 16 Jan 2004 Posts: 10368 Location: 0x0000
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Posted: Thu Mar 05, 2020 6:34 pm Post subject: |
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yeah i suppose we can sort that.. didnt notice the spell doing a custom adjective. it is a visual bug only |
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Mikoos
Joined: 03 Nov 2012 Posts: 474
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Posted: Mon Mar 09, 2020 11:30 pm Post subject: |
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As much as I don’t like hovels and this whole door thing.. The necro should take some damage from this. The bigger the zombie in level, the bigger the boom.
I don’t care if they’ve spent eight hours in one day trying to raise it. If they can do that, they’ll be okay. Actually the damage made could be time based. |
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Davairus Implementor
Joined: 16 Jan 2004 Posts: 10368 Location: 0x0000
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Posted: Sun Mar 28, 2021 11:14 am Post subject: |
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I've updated the doors to just behave like exits with a direction. The usual way of entry is still available. I need to make a change to every existing lair in the game to complete this update, which requires a lot of time. There are about 18 lairs still remaining to be updated. edit:done |
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