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Davairus Implementor
Joined: 16 Jan 2004 Posts: 10368 Location: 0x0000
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Posted: Thu May 21, 2015 1:13 am Post subject: misc gameplay shakeups |
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buffs
* weapon advantage now apply to all classes again
* the weapon advantage penalty is DOUBLED if the target does not learn the weapon you are using, e.g. whip on a paladin)
* quick wield is now giving a chance to stop rakes, so you guys can mitigate things that screw over melee damage that way
* disarm, if done manually (not from skill linkage), will now send weapons to the ground - we'll have a solution for vulching in late
* you can now pour beer over players
debuffs
* abyssal bulwark no longer regens its shield automatically (the 5 hp per tick)
* unholy strength now causes the dark-knight to take additional damage from holy sources for the duration of the spell. although watch out, because this is a lighter vuln than most other vulns. if you pull a crusader sword and the DK is reactive, he may actually be able to blow you away with a whip even easier than if you hadnt tried it. Use your judgement of your skills and the situation
conveyance issues
* lag skills that fail to chain because the victim is already lagged will show that this is what happened, instead of looking like chain lag
please note: laws will need to be updated for disarm weapons. |
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Esivole Immortal
Joined: 21 May 2004 Posts: 959 Location: Somewhere beyond the present.
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Posted: Thu May 21, 2015 3:11 am Post subject: |
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Pouring beer on any and every thing!? HOly nut sacks!
oh and the holy vuln is cool too. |
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Oxyl
Joined: 17 Oct 2012 Posts: 127
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Posted: Thu May 21, 2015 2:57 pm Post subject: |
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Code: |
* weapon advantage now apply to all classes again
* the weapon advantage penalty is DOUBLED if the target does not learn the weapon you are using, e.g. whip on a paladin)
* disarm, if done manually (not from skill linkage), will now send weapons to the ground - we'll have a solution for vulching in late |
Wow, game-changing. This is big. |
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Andrael
Joined: 15 Jan 2013 Posts: 779
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Posted: Thu May 21, 2015 6:36 pm Post subject: |
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time to use swords against necros, or maces... |
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Kato
Joined: 03 Nov 2013 Posts: 219
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Posted: Thu May 21, 2015 6:54 pm Post subject: |
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Pretty sure weapon ward still nullifies |
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Oxyl
Joined: 17 Oct 2012 Posts: 127
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Posted: Sat May 23, 2015 1:41 pm Post subject: |
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With the new disarm mechanic what about melt_drop weapons? They go poof and potentially leave the guy with nothing to fight with? |
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Davairus Implementor
Joined: 16 Jan 2004 Posts: 10368 Location: 0x0000
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Posted: Sat May 23, 2015 4:51 pm Post subject: |
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not sure about that, let meknow |
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xanthas
Joined: 08 Feb 2004 Posts: 474 Location: Atlanta, GA
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Posted: Sat May 23, 2015 6:51 pm Post subject: |
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Nice. I might have to play again. |
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Andrael
Joined: 15 Jan 2013 Posts: 779
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Posted: Sun May 24, 2015 12:38 am Post subject: |
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They don't poof, they are just on the ground... I happened to me on a character while training. |
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kento Emissary
Joined: 03 Nov 2004 Posts: 338
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Posted: Sun May 24, 2015 8:51 pm Post subject: |
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Things just got interesting again. |
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kento Emissary
Joined: 03 Nov 2004 Posts: 338
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Posted: Mon Sep 07, 2015 6:43 pm Post subject: |
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Does quick wield do anything else now? We remove weapon lag, which I was thinking made it virtually obsolete. I think we were discussing making it so that classes with quick wield got hitroll bonuses for all weapon types based on dex? Am I remembering this right? |
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Olyn Immortal
Joined: 23 Jul 2008 Posts: 3252 Location: Pennsylvania
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Posted: Mon Sep 07, 2015 9:51 pm Post subject: |
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Correct. Quick wield means you use dex instead of str for hitroll. |
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ewils03
Joined: 05 Jan 2015 Posts: 153
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Posted: Wed Sep 09, 2015 2:57 pm Post subject: |
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That and you can switch any weapon/item combination at any time without having to remove something (e.g. hold a potion without having to remove a shield or dual wield). Quickwield is pretty nice. |
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