View previous topic :: View next topic |
Author |
Message |
Ozaru
Joined: 01 Jun 2010 Posts: 1076
|
Posted: Fri Sep 29, 2023 3:59 am Post subject: Mercenary auras |
|
|
give mercenary auras to take the sting of solo ranking, equipment hunting
(doesn't work against players)
vampiric aura - life steal
golden aura - armor bonus
inspiring aura - damage bonus
malevolence aura - mal reduction |
|
Back to top |
|
|
Davairus Implementor
Joined: 16 Jan 2004 Posts: 10368 Location: 0x0000
|
Posted: Fri Sep 29, 2023 4:45 am Post subject: |
|
|
As a former Justice player I would like to advocate that special guards get all of it and everybody else gets nothing.
Might be interesting for cabal mercs Ozaru. |
|
Back to top |
|
|
lionSpyre
Joined: 07 Sep 2015 Posts: 113
|
Posted: Fri Sep 29, 2023 1:00 pm Post subject: |
|
|
I could see lifesteal being an issue just because between fights you could go and get health back just by killing low level mobs, giving some healing to classes it wasn’t intended for. Otherwise that’s a cool idea, particularly for cabal mercs. |
|
Back to top |
|
|
BlackWidow
Joined: 24 Apr 2014 Posts: 484 Location: Yes
|
Posted: Fri Sep 29, 2023 1:40 pm Post subject: |
|
|
Adding additional healing out of combat in PKing is something which I think should be handled with caution. When I was playing Militha (this was before the abyssal bulwark update), cure light gave me a huge advantage against anyone who wasn't a vengeance oath paladin. If the lifesteal aura were disabled when PKing adrenaline was in affect it might be okay, but otherwise I'm not sure that's such a good idea. |
|
Back to top |
|
|
Ashlyn
Joined: 20 Oct 2006 Posts: 291
|
Posted: Fri Sep 29, 2023 2:08 pm Post subject: |
|
|
Ok I agree with Dav, but bring back dirt kicking and bashing horses for Knights... as a former Knight. |
|
Back to top |
|
|
|