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twerpalina
BANNED
Joined: 16 Mar 2018 Posts: 307 Location: Utrecht, Netherlands
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Posted: Wed Sep 22, 2021 4:05 pm Post subject: |
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No locate object for dks if palas have locate object? It's more of
Mage spell to begin with... |
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BlackWidow
Joined: 24 Apr 2014 Posts: 484 Location: Yes
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Posted: Wed Sep 22, 2021 6:47 pm Post subject: |
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Regarding parrying sidestep... Remember thieves have sidestep too, not just shadows, and they're not limited by ki. Just felt like pointing that out because an argument regarding changing sidestep due to ki isn't taking into account what else would be affected by a direct change to the skill itself... |
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Vevier Immortal
Joined: 23 Jul 2008 Posts: 1642 Location: everywhere
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Posted: Wed Sep 22, 2021 7:16 pm Post subject: |
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So is that a change you don't like? Please try to stay on topic. |
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Grayden
Joined: 21 Jun 2005 Posts: 642 Location: Spokane, WA
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Posted: Thu Feb 17, 2022 7:51 pm Post subject: Removing cursed gear |
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I don't like that pink potions no longer uncurse worn items.
Back before you could smash urns and easily get pink potions you could fight a baby purple worm and get a pink potion to uncurse items. Now the pink potions prompt "you are not cursed".
You can pay the 6k or whatever at the temple but I like the idea of removing a curse with a little effort.
My guess is this was changed because people purposely curse weapons, but you should know the potions you drink. |
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Andrael
Joined: 15 Jan 2013 Posts: 779
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Posted: Mon Feb 21, 2022 1:32 am Post subject: |
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Grayden, I have to assume that its due to the level of remove curse vs the level of the curse. I mean, by number chances eventually you might be able to, but imagine how skewed it would be in actual pk. Curse is a powerful effect that drops hit and saves, as well as preventing recalling. |
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Vevier Immortal
Joined: 23 Jul 2008 Posts: 1642 Location: everywhere
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Posted: Mon Feb 21, 2022 5:36 pm Post subject: |
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I think there many have been a change which requires curse to target items specifically, otherwise it tries to remove curse on the person. Level does factor into success rate for sure, but thats always been the case. |
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Grayden
Joined: 21 Jun 2005 Posts: 642 Location: Spokane, WA
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Posted: Mon Mar 13, 2023 5:45 pm Post subject: |
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No longer being able to shard old monster resistance vials.
This change is recent and probably because some jealous god saw the fireforge being touched...
When you level out of these potions it was a good idea to shard them, I suppose the issue being you could buy potions and shard them, but you could also quickly kill for ofcol rings, so again I must ask why.
Why did this change? |
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Dogran Immortal
Joined: 13 Jun 2009 Posts: 1804
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Posted: Mon Mar 13, 2023 7:07 pm Post subject: |
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Hah, I never knew you could shard potions, but I guess the why, is because how are you going to get shards out of liquid? |
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Grayden
Joined: 21 Jun 2005 Posts: 642 Location: Spokane, WA
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Posted: Mon Mar 13, 2023 7:29 pm Post subject: |
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Shards are made from the magic essence, only items with a "magical" flag can be used, so I don't believe solid/liquid is the issue.
Also it appears this change is very specific because I can still shard a blue potion.
Is the blue potion a beneficial bug or are the monster potions being specifically targeted? |
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Ozaru
Joined: 01 Jun 2010 Posts: 1076
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Posted: Tue Mar 28, 2023 3:46 pm Post subject: |
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Web Client AutoMap
This will be unpopular I am sure, but the automap feature on the webclient is a built in cheat code. You can see directions in most cases multiple rooms away. You can use the where mob for the yellow brick road for a really easy escape. If you get really good at it, you aren't even looking at the screen ur just following the map. Would be nice to see that if you have pk adrenlaine the automap feature doesn't work so when the nerves hit and you hit west one too many times and ur banging against a wall its more realistic. |
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Stiehl26
Joined: 16 Jan 2004 Posts: 701
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Posted: Tue Mar 28, 2023 9:16 pm Post subject: |
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Tying the map to pk adrenaline is an awesome idea. |
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Davairus Implementor
Joined: 16 Jan 2004 Posts: 10368 Location: 0x0000
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Posted: Tue Mar 28, 2023 11:45 pm Post subject: |
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There's already a few ways to prevent that. |
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beia
Joined: 18 Mar 2006 Posts: 920 Location: Texas
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Posted: Wed May 03, 2023 9:08 pm Post subject: |
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Not a fan of the Invoker shield change. It took away damage and AC from the element specific shields and didn't give anything in return. Not having both shield + an elemental shield is a huge nerf to invokers, which were already very niche pvpers to begin with. |
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Xenyar Emissary
Joined: 26 May 2010 Posts: 607
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Posted: Sun Dec 10, 2023 2:09 am Post subject: |
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After decades of having two-handed combat style, and now changed to "balanced", screws me up when fighting and makes me second guess my swapping. It's not that big of a deal I guess... it will just take time to get use to. |
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Ozaru
Joined: 01 Jun 2010 Posts: 1076
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Posted: Sun Dec 10, 2023 4:39 am Post subject: |
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second |
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Davairus Implementor
Joined: 16 Jan 2004 Posts: 10368 Location: 0x0000
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Posted: Tue Dec 12, 2023 3:04 am Post subject: |
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I suspected I forgot to reply here... but anyway, we have to rename it if we are ever going to make it possible to change style with a command. e.g. if you wanted to be able to go fighting on the offensive with a claymore. ( And why not? dual wield could equally be a balanced style if that's what the swordmaster chooses. ) BTW - Someone already wish-listed that for bard brawling without knowing we already have it,. |
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Xenyar Emissary
Joined: 26 May 2010 Posts: 607
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Posted: Wed Dec 13, 2023 1:01 am Post subject: |
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I don't see the necessity with changing styles with a command, since there is something in place that is practically the same thing. Macros are perfect for this. F5 = Wear shield|wear sword
Also, with a variety of weapon types one needs to switch between, a one-command input isn't going to help with weapon types/advantage, only with combat style.
Would the one-command thing be something the player would set themselves like this?
Wear polearm set to Balanced
Wear sword|dual dagger set to offensive
Wear mace|Wear shield set to defensive
Is there any players that advocate for this one-command idea? Maybe I missed topic somewhere. Just curious how this one came about... |
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Davairus Implementor
Joined: 16 Jan 2004 Posts: 10368 Location: 0x0000
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Posted: Wed Dec 13, 2023 1:27 am Post subject: |
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phostans thread. Anyway, we didnt do it. The option is on the table, we dont have to take it. |
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Xenyar Emissary
Joined: 26 May 2010 Posts: 607
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Posted: Wed Dec 13, 2023 4:47 am Post subject: |
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If it helps some players with swapping during PK then go for it. |
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Mr. Forgotten
Joined: 18 Aug 2005 Posts: 541
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Posted: Wed Jan 31, 2024 12:35 am Post subject: |
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As I mentioned in a log earlier today, Illusionist shadowform is too janky to use anymore. There's no upside at all aside from being invisible in WHERE. If you're going to keep it this way, at least make it so you can shadowform and revert whenever you want, sans cooldown.
The current state of shadowform is essentially a flavor and imo it is extremely underwhelming. |
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