'SAVE VS SPELL'
All offensive spells are subject to a saving throw. Player characters have
slim natural resistance to spells so that being unprotected is not totally
defenseless - they will still have a 60% chance to fail. But save vs spell
further reduces the likelihood of a spell working by 1% per point, while
savebreak increases the chance by 1% per point. If a spell deals damage
and is saved, that damage will be halved. Note that spell save chance is
maximum 95%. Some spells are naturally harder to land. Additionally, level
difference will also influence the success of a spell landing.
The scholars have split spells into several types, so if you require
protection make sure you're using the appropriate kind.
See also:
MAGIC
4.10.11.
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