SAVE VS SPELL

'SAVE VS SPELL' All offensive spells are subject to a saving throw. Player characters have slim natural resistance to spells so that being unprotected is not totally defenseless - they will still have a 60% chance to fail. But save vs spell further reduces the likelihood of a spell working by 1% per point, while savebreak increases the chance by 1% per point. If a spell deals damage and is saved, that damage will be halved. Note that spell save chance is maximum 95%. Some spells are naturally harder to land. Additionally, level difference will also influence the success of a spell landing. The scholars have split spells into several types, so if you require protection make sure you're using the appropriate kind. See also: MAGIC
4.10.11. SUMMARY > YOUR CHARACTER > ATTRIBUTES > SAVE VS SPELL

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