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The Theran Mystique - Volume 3, Issue 6
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Wild Weapons - Chlor
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There have not been many aspects of life that have not shifted in this ever-changing land we call Thera. One of the heavens' most recent amendments was the addition of wild weapons and wild armor. To use these, an individual must be chaotic in nature and must throw all caution to the wind. The armor and weaponry are incredibly risky. Unless an individual has the attitude to match, he or she will not be able to even hold the item. While the addition of the wild armor does not change much outside of certain individuals not being able to wear wild gear, the addition of wild weapons has greatly impacted the fighting styles of many of Thera's fighters.

This implementation of wild weapons has made another recent change even more important than it had already been proven. Those individuals who are able to wield wild weapons now have far more incentive to gain weapon and combat advantages over their opponents due to the amazing damage an individual can do with a random wild attack. These attacks occur more rapidly if weapon advantage and combat style are maintained. Beware however: a wild attack may occur even when you have weapon advantage, though it is far less likely.

It has also been said that the spell Weapon Ward nullifies the affects of wild weapons, thus serving as a clue to the choice as to whether one should use a weapon ward or not. The advantage one gains being chaotic in nature is a powerful tool, but be wary. There is nothing granted in this land that is not balanced in one way or another.


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