Slay now!
abandonedrealms.com 9000

Game Information
Main
Getting Started
Classes
Combat
Economy
Roleplay
Races
The World
Help
Literature
History
Theran Mystique
Player Essays
Comic Strips
People
Immortals
Cabals
Players
The Graveyard
Community
Forums
IRC chat
Community Sites
Banners
Contact Us

The Theran Mystique - Volume 3, Issue 5
Advice to the Young Adventurer: Important Potions

Too often the young adventurer is seen charging into battle without any form of preparation whatsoever. He then wonders why he was defeated so quickly. How different the battle would've been had he only brought a small supply of purple potions with him, or a potion of recall to quickly retreat when he realizes the battle is hopeless.

Potions are vital to any class as they grant magical abilities the adventurer would've otherwise not had. Keeping a good stock of all the important potions is vital to winning any battle.

Remember that potions must be quaffed to be used. They cannot be quaffed in battle unless they are being physically held.

Purple Potions
These are perhaps the most vital potions in Thera. It can not be stressed how important it is to have plenty of purple potions stocked before trying to battle another adventurer! Purple potions grant sanctuary for a short period of time, reducing the ammount of damage one takes in half. This will turn damage that may otherwise mutilate or maim into mere wounds. They can also be used while blinded, so long as they are kept in the inventory rather than in a sack. Be sure to keep an eye on how many you have, as they tend to evaporate quickly.
There are two major places to gain purple potions. The most common is in the mines of Moria. Head to the crossroads east of Seringale and then head north to reach these mines. They are held by the large hobgoblins, and there are two of them. Also they can be found in the mists north of Valour, carried by two masses of tentacles.

Gyvel Potions
Anyone who has been blinded by a shaman knows that it is a practically a death sentance. That's why one must always carry gyvel potions in their inventory. These potions will cure magical forms of blindness, but can not cure blindness caused by dirt kicking or a paladin's flame strike. It's important to remember to keep at least one of these in your inventory as you can't find them in your sack while blinded.

Gyvel potions can be created in the plains north of Seringale. First one must find the gyvel herb near the hermit's hut. Take that and bring it to Aruncus the druid. He will offer to make you a potion with it for some gold. For the maximum strength potion one must give him 1000 gold. This will cure even the strongest forms of blindness.

Clear Potions
When dealing with mages, ninjas and the like, it's important to be able to see them when they go invisible. Otherwise it becomes too easy for them to sneak up on you or escape combat. This is why it's so important to carry at least a few clear potions. These potions allow you to detect invisible objects for a decent duration of time.
Clear potions can be found from Shudde-M'elle, who lives in an old cave accessible from an altar in the plains north of Seringale. They can also be obtained from one of the tentacles in the mists north of Valour.

Potions of Recall
Potions of recall range in quality from the minor potion of recall for 50 gold to the perfect potion of recall for 3000 gold. The difference is that an adventurer of a high rank will gain nothing from the weaker potions. However, at the low ranks it is wise to save your gold by purchasing the potion that suits your rank. Potions of recall will instantly take you back to your hometown's temple, unless you are cursed. This is an excellent way to escape from a dangerous battle or simply to find your way back to town if you are lost.

These potions can all be purchased from the potion shop in Seringale, just west of Market Square.

Potions of Monster Resistance/Repulsion
These potions are much like the purple potions but with one major difference. They do nothing against fellow adventurers or their pets. Which means they will do nothing to keep you alive in a dramatic battle. Rather, they are designed for ranking and gaining equipment. They grant a different form of sanctuary that works only against uncharmed creatures. It also lasts significantly longer than the purple potions and don't evaporate as quickly. The potions of monster resistance work only up to the 36th rank while the potions of monster repulsion work up to all but the highest ranks.

These potions can be purchased in the potion shop in Timaran, on the pathway of magic in the western part of town.

(Continued in advice2)


Back