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The Theran Mystique - Volume 3, Issue 2
HEADLINES (Part one)

WINTER DEFEATS NOBLE ADVENTURERS by Zanderic
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My journey started in the town of Timaran where I met Shashakumazi. I spoke with him on my quest to travel through the legendary and treacherous lands of Winter. Being a meager gnome such as myself, I was quite hesitant to attempt such a journey. But, I made my mind to visit the lands of no return and come out still breathing. My will would not let me falter. I convinced the mighty ninja Shashakumazi to join me in my quest and help seek others. Shashakumazi and I spoke on how to prepare and whom to ask for assistance in the Travelers Rest when I noticed two strong Knights, Nattfjod and Nubal shortly make an appearance. I quickly asked the warrior and paladin if they would assist Shashakumazi and I in such a dangerous quest. They quickly volunteered. The four of us stood at the Nexus in Seringale very well knowing that we would be entering into a domain where we may not return from alive. The nexus glowed with a hot aura that sent chills to our very souls. Once I stepped into the Nexus, we were warmly greeted by a huge beast that is otherwise known as a beholder. For those who haven't had the misfortune of already meeting this beast, should know that beholders are no joke. This creature was not effected by flame nor ice and could take massive blows from many weapons. However turning him into a pile of ash with a dozen or so hellstreams seemed to do the trick. But be careful, he may use a chain lightning or two on your group! After defeating this beast I managed to carve up his corpse and make a unique item of his huge eyelid. After licking our wounds and resting our mind from the long battle with this massive cyclonic beast, we headed north west in search for more glorious treasures. We fought off some razor clawed beasts without much problem until we came across some ancient fighters. These posed to be a formidable challenge be were defeated with little risk. Nubal and Nattfjod led us under the home of what looked like two mist like figures of elvan royalty. These mistly beings proved to be more of a challenge than the beholder. These mists held two items of worth. One of these items was a mist-like cloak that granted decent saves against different forms of magic, and the other was a crown of might. This crown granted a moderate benefit to my health as well as to damage. We found these treasures to be valuable yet useless to the Knights. We rested in the halls of the Emory after traveling past a strange metal smith whom we didn't bother to even look at, which was a big mistake from what I hear. We then ventured off deep into Winter where we fought two huge werewolves that proved to be too much to chew. Nattfjod and Nubal took many blows as I used every ounce of power I had to bring the fires of hell unto the beasts. Nattford made a fatal mistake and soon fell to the blows of the hairy beasts. Nubal, Shashakumazi, and I continued to attack the beasts until we had almost beaten them. Nubal was forced to flee and I swiftly followed leaving Shashakumazi defending himself. The werewolves chased us down as I attempted to create a portal in which to escape, but it was too late. The werewolves soon enough fed on all our corpses and without possible return to retrieve out possessions. We then waited for the gods to return our things to the altars that we worship when a strange voice called to us. It seems as though the great and powerful Burzuk, the voice of doom, was watching us and was pleased with our gamble even if it brought us to death. Burzuk sorted out our things and we retrieved what was spared by the gods. Burzuk also said that our quest was a gamble of great courage and risk, thus deserving of the Gambler's Roulette Ball. Burzuk then gave us advice for our next journey into Winter. This time we shall be prepared for everything. There is much treasure to be had in Winter. Some treasure that is beyond your wildest dreams. But this treasure will not be given to those undeserving and will only be obtained through hard work and danger. Winter is not a place for playing around. My advice to you whom want to travel to Winter is, don't! I would much rather prefer that you leave all those nice shiny things for me to keep.

(Continued in headlines2)


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