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Monk

Monk History

After the Great Purge of Thera, which brought the end of all mortal life and a shake-up in its immortals, the new races which were introduced were accompanied by the opening of new guildhalls. The founding immortals had prepared new talents for them to find, and new strategies for them to learn. As Lord of True Neutrality, Virgil's main contribution came to the arena of combat. Disliking the reliance of many on the sword, he taught skills of the mind and body to a group of clergymen, granting them the ability to perform incredible physical and mental feats, while unarmed and without the encumberance of heavy armors. Refusing to allow their worship of him in return for their gift, he instead decreed that they must make a choice, to walk with the Light or in Darkness, and to uphold their side in the great game, where he watches all sides. He named their group the monks.

Fighting Style

Monks learn their skills at a monastery instead of a guildhall. They must go through rigorous mental and physical training, and discipline, to reach the peak of their powers. They must undergo heavy meditation to replenish their mental energy once it has been expended. Masters of unarmed combat, monks shun weapons, instead concentrating upon a variety of fighting styles to adapt to situations they are faced with. With their prayer beads held firmly in their palm, a monk in combat may use his entire body as a weapon. A monk is also endowed with healing powers that may help him ward off diseases in a lengthy fight.

Monk Abilities

Level 1: Dagger Sword
Whip Dodge
Hand To Hand Scrolls
Staves Staff
Anatomy
Level 2: Beads
Level 4: Martial Arts B
Level 5: Dirt Kicking
Level 6: Kick
Level 7: Aura
Level 8: Fast Healing
Level 9: First Parry
Level 10: Meditation
Level 11: Disarm Kickboxing B
Level 12: Chii
Level 13: Lore
Level 14: Sneak Crane Stance
Level 15: Trip
Level 16: Second Parry
Level 17: Martial Arts A
Level 18: Blind Fighting
Level 19: Shield Disarm
Level 20: Horse Stance
Level 21: Double Kick
Level 22: Healing
Level 23: Tiger Stance Balance
Level 24: Kickboxing A
Level 25: Sense Motion
Level 26: Interrupt Preying Mantis
Level 27: Chii Bolt
Level 28: Air Thrash
Level 30: Evade Drunken Stance
Level 32: Catalepsy
Level 34: Counter
Level 37: Monkey Stance
Level 42: Buddha Stance
Level 45: Dragon Stance
Level 50: Spiritual Mantra

Tips:

  • Monks don't fight well flying, so consider investing trains into movement.
  • Be sure to keep clear potions nearby to make up for lack of detects.
  • Focus on improving SAVES, because monks depend upon stances for damage, not equipment.
  • Skirmish often (flee/murder) to punish spellcasters who have just used spells.
  • Watch out for beads and empowerments breaking off at a bad time.
  • Anatomies are very important for monks. Sparring in monkey stance is the fastest way to learn them, but defensive empowerment is best if you don't want accidental deaths.
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    Classes
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