Lurayel created on 27th of August 2012, and is dead and gone (33 years old, 327 hours, 3 years lifetime)
Title: the Unholy Lady Gender: Female Level: 50 Class: drowdark-knight
Background history:
Description:
She has beautiful, long snow white hair, that her shoulder part, going down to the small of her back, and across her voluptuous breasts. Evergreen coloured eyed gaze lightly upon you. She has a petite, yet slightly pointed nose. Her milky hued skin appears gentle and soft. Many long scrapes and scratches have created scares across both her forearms, as well as her hands. Her curvaceous figure is one to be desired, as the shape of an hourglass is the only way to describe her blessed body.
Strong character! I didn't mind getting killed by you, we had some good fights (and not some good fights when I goofed). There's some decent evils running around now, too bad you opted to delete rather than show them how to properly evil hehe. I've tried to play evil and it's just not in me, but Lurayel was definitely a favorite of mine
Yeah...don't think I deserved the halls vote on this one. Tons of fun playing her through the years, though.
Abyssal bulwark is literally cure light. But instead of curing hp, you're curing your bulwark, which acts exactly the same as hp. The problem with that is, nobody else in the entire game can see your bulwark health. That had to be the biggest issue. I got way too many kills from people staying in battle, thinking I am in awful condition, but really i'm sitting at half health with 500 bulwark hp. So they would sit there thinking I'm dead, beating on me for several rounds, and die because they have absolutely no clue how much Bulwark hp I had... they just saw I was in awful for 6 rounds. Also, giving dk's a free 100 bulwark hp to build to for no reason is a bit much. Log on, cast 'abbysa'l several times, and now I have an extra 100 hp? IF we keep the bulwark system, which we are i'm sure, make it so it can only be used once you've been injured. Vile and malevolent auras seems like free-bees to me too. Your opponent gets penalized because you're in the same area? Compulsion is way excessive.......way, way..... Dk's have way too many bad ass tools to even need to consider having creatures tanking, bashing and dirt kicking for them. Just not needed.
Lorne, excuse me for being a bit over the top in our conversation a while back regarding the city guards and dagnir.....I was trying to push your buttons, that's all. Granted, I still stand by the point I was trying to make. You handled it very well though...so props.
eeh, you say that, but we yanked all bash/hobble/etc protections off them so they should be more easily taken out.
Agreed on the Bulwark thing, I'll try to find a way to make it scale nonlinearly with reduced HP so the Bulwark is stronger when your HP is lower. Maybe we can make the heal slightly more effective when the DK's hp is low too, but I'm not sure on that one. I'll also fix the HP display to count Bulwark HP.
Maybe we could make the invisible bulwark a racial bonus in the future.
That's going to make the class significantly harder to play, so gird your loins. Thanks for playing one through to the end, the feedback was super helpful.
[reply to Nycticora]
[reply to xanthas]
[reply to Ozaru]
[reply to ewils03]
Abyssal bulwark is literally cure light. But instead of curing hp, you're curing your bulwark, which acts exactly the same as hp. The problem with that is, nobody else in the entire game can see your bulwark health. That had to be the biggest issue. I got way too many kills from people staying in battle, thinking I am in awful condition, but really i'm sitting at half health with 500 bulwark hp. So they would sit there thinking I'm dead, beating on me for several rounds, and die because they have absolutely no clue how much Bulwark hp I had... they just saw I was in awful for 6 rounds. Also, giving dk's a free 100 bulwark hp to build to for no reason is a bit much. Log on, cast 'abbysa'l several times, and now I have an extra 100 hp? IF we keep the bulwark system, which we are i'm sure, make it so it can only be used once you've been injured. Vile and malevolent auras seems like free-bees to me too. Your opponent gets penalized because you're in the same area? Compulsion is way excessive.......way, way..... Dk's have way too many bad ass tools to even need to consider having creatures tanking, bashing and dirt kicking for them. Just not needed.
Lorne, excuse me for being a bit over the top in our conversation a while back regarding the city guards and dagnir.....I was trying to push your buttons, that's all. Granted, I still stand by the point I was trying to make. You handled it very well though...so props.
[reply to Xenyar]
Agreed on the Bulwark thing, I'll try to find a way to make it scale nonlinearly with reduced HP so the Bulwark is stronger when your HP is lower. Maybe we can make the heal slightly more effective when the DK's hp is low too, but I'm not sure on that one. I'll also fix the HP display to count Bulwark HP.
Maybe we could make the invisible bulwark a racial bonus in the future.
That's going to make the class significantly harder to play, so gird your loins. Thanks for playing one through to the end, the feedback was super helpful.
[reply to Nycticora]