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Interface
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This section shows you some things hard-coded into the game interface
to make your playing experience a little more enjoyable. None of this
requires a MUD client or any other third-party program to be installed -
you can do it all with the default telnet application.
Do you have a hard time picking things out in the sea of text? Nothing
to worry about here, you can just turn on the COLOR and make that
important information stand out. If you don't want it, you can turn
it all off by just typing COLOR again.
Some examples of OPTIONAL colour options:
Room names, by sector type (e.g. green for fields, blue for water)
Spell affects, and their wearing off
Room exits
Damage
Prompts start by showing your hp/mana/move. But there is so much more
you can add. You can customize your prompt to any appearance you like.
If you don't like the provided choices (prompt 1 to prompt 8), just
make your own.
Some things you'll need to do all the time.. like attacking things
with your groupmates, getting gold and items from corpses, splitting
gold with group members. The AUTOS take care of this for you. One of
our most popular AUTOS is a simple one that grammartizes what you've typed.
No need to feel guilty because you're too lazy for that shift key at AR.
Imagine how tedious it is to type "take the sword from the knapsack" every
time you want a weapon. It would be rather unplayable at any reasonable
rate, wouldn't it? Although, if you want to type the whole thing out,
it will work.
The interface makes this easier in a number of ways:
Commands such as "get" and "take" can be used by just typing
"g" and "t", and so on.
The word "the" can be completely omitted.
The keyword "sword" can be shortened to "swo" as well.
"take the sword from the knapsack" or just "g swo knapsack". Its your choice.
Casting spells can be rough on those typing fingers. Just look at spells
like magic missile, where your full syntax is " cast 'detect invis' ".
Laborious, isnt it?
One way the interface allows you to get around this is by letting you
abbreviate spell names. For example, "cast det". (And you can combine
this with the command completion to shorten it to just "c det" if you
want.)
A problem may occur when your spell is similar to another, for example
'detect invis' and 'detect good' start alike. Fear not, adventurer!
For you can use the in-built spell shortcuts to sidestep the problem
completely. Examples, "dinv" = detect invis, "dgod" = detect good.
All of the spell shortcuts are available in the helpfiles.
If you wish to use ECAST (spells with custom emotes) then you will
not be able to use the shortcuts, which means you'll need...
An alias is a typing shortcut. For example, you can make an alias
called "drnk" and define it to be "drink barrel". This saves a lot
of typing and is considered essential for player vs player situations.
You can specify the TARGET for all your aliases as well. Add the
special character $$ into your alias somewhere. Then you can set
a target by typing "target name", where the name is whatever you
want to target.
Finally, you can use the special character | inside an alias to store
multiple commands in one go. (actually, you'll need a || so that
the game knows you mean to type it, not use it.)
With all this at your fingertips, you'll be forgetting you're even
typing in no time.
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