Interface
This section shows you some things hard-coded into the game interface to make your playing experience a little more enjoyable. None of this requires a MUD client or any other third-party program to be installed - you can do it all with the default telnet application.

Colour Control

Do you have a hard time picking things out in the sea of text? Nothing to worry about here, you can just turn on the COLOR and make that important information stand out. If you don't want it, you can turn it all off by just typing COLOR again.

Some examples of OPTIONAL colour options:
  • Room names, by sector type (e.g. green for fields, blue for water)
  • Spell affects, and their wearing off
  • Room exits
  • Damage

    Prompt

    Prompts start by showing your hp/mana/move. But there is so much more you can add. You can customize your prompt to any appearance you like. If you don't like the provided choices (prompt 1 to prompt 8), just make your own.

    Autos

    Some things you'll need to do all the time.. like attacking things with your groupmates, getting gold and items from corpses, splitting gold with group members. The AUTOS take care of this for you. One of our most popular AUTOS is a simple one that grammartizes what you've typed. No need to feel guilty because you're too lazy for that shift key at AR.

    Command and Keyword Completion

    Imagine how tedious it is to type "take the sword from the knapsack" every time you want a weapon. It would be rather unplayable at any reasonable rate, wouldn't it? Although, if you want to type the whole thing out, it will work.

    The interface makes this easier in a number of ways:
  • Commands such as "get" and "take" can be used by just typing "g" and "t", and so on.
  • The word "the" can be completely omitted.
  • The keyword "sword" can be shortened to "swo" as well.

    "take the sword from the knapsack" or just "g swo knapsack". Its your choice.

    Spell Shortcuts

    Casting spells can be rough on those typing fingers. Just look at spells like magic missile, where your full syntax is " cast 'detect invis' ". Laborious, isnt it?

    One way the interface allows you to get around this is by letting you abbreviate spell names. For example, "cast det". (And you can combine this with the command completion to shorten it to just "c det" if you want.) A problem may occur when your spell is similar to another, for example 'detect invis' and 'detect good' start alike. Fear not, adventurer! For you can use the in-built spell shortcuts to sidestep the problem completely. Examples, "dinv" = detect invis, "dgod" = detect good. All of the spell shortcuts are available in the helpfiles.

    If you wish to use ECAST (spells with custom emotes) then you will not be able to use the shortcuts, which means you'll need...

    Aliases

    An alias is a typing shortcut. For example, you can make an alias called "drnk" and define it to be "drink barrel". This saves a lot of typing and is considered essential for player vs player situations. You can specify the TARGET for all your aliases as well. Add the special character $$ into your alias somewhere. Then you can set a target by typing "target name", where the name is whatever you want to target.

    Finally, you can use the special character | inside an alias to store multiple commands in one go. (actually, you'll need a || so that the game knows you mean to type it, not use it.)

    With all this at your fingertips, you'll be forgetting you're even typing in no time.