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theobserver Guest
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Posted: Tue Jun 14, 2005 8:49 pm Post subject: New adrenaline type - aggressive adrenaline |
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From now on if you have adrenaline from pk, the mud will know if you got it by attacking somebody.
This should be immediately apparent for your group mates when they try to use buffs/heals on you from out of your pk range. If you have attacked somebody recently, it isn't going to work. So if you want the defending of your group, don't attack them back. This does not apply to cabal chars buffing/healing across pk ranges inside their own cabal grounds however, since defence of the item is a common goal.
If this doesn't work as intended, let me know. I will take care of it ASAP.
(Orginally posted by Davairus) |
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Xythiessi
Joined: 22 Jun 2005 Posts: 18 Location: Undecided
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Posted: Wed Jun 22, 2005 7:06 pm Post subject: |
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Can this be explained a little bit more please? |
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Davairus Implementor
Joined: 16 Jan 2004 Posts: 10362 Location: 0x0000
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Posted: Sat Jun 25, 2005 8:13 am Post subject: |
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Adrenaline comes in several types:
mob
defensive
offensive
Attack a mob => mob adrenaline
Attacked by mob => mob adrenaline
Attacked by player => defensive pk adrenaline
Attack a player => offensive pk adrenaline
This affects, most noteable, whether or not you can cast spells on your out of pk groupmate. |
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